示例#1
0
 public static void initialize3()
 {
     ExplosionSound.Create("res/sound/explosion1.wav");
     LargeExplosionSound.Create("res/sound/explosion2.wav");
     JetSound.Create("res/sound/burner_f15.wav");
     LockonSound.Create("res/sound/lockon4.wav");
     LockonSound.Volume = 0.25;
     AlertSound.Create("res/sound/alert2.wav");
     AlertSound.Volume = 0.25;
     BulletSound.Create("res/sound/bullet.wav");
     BulletHitSound.Create("res/sound/bulletHit.wav");
     BulletHitSound.Volume = 0.1;
 }
示例#2
0
    public static void initialize()
    {
        MeiryoUI.Create("Meiryo UI", 64);
        MSMincho.Create("MS 明朝", 64);

        NoBlend.Create(BlendOperation.None);
        Addition.Create(BlendOperation.Add, BlendFactor.One, BlendFactor.One);
        HalfAddition.Create(BlendOperation.Add, BlendFactor.One, BlendFactor.InvSrcAlpha);
        Subtraction.Create(BlendOperation.RevSubtract, BlendFactor.One, BlendFactor.One);
        Multiplication.Create(BlendOperation.Add, BlendFactor.Zero, BlendFactor.SrcColor);
        Reverse.Create(BlendOperation.Add, BlendFactor.InvDestColor, BlendFactor.InvSrcColor);
        AlphaBlend.Create(BlendOperation.Add, BlendFactor.SrcAlpha, BlendFactor.InvSrcAlpha);

        Wrap.Create(TextureAddressMode.Wrap, TextureAddressMode.Wrap, TextureAddressMode.Wrap);
        Mirror.Create(TextureAddressMode.Mirror, TextureAddressMode.Mirror, TextureAddressMode.Mirror);

        CullingOn.Create(CullMode.Back, FillMode.Solid);
        CullingOff.Create(CullMode.None, FillMode.Solid);

        ZTestOn.Create(true, false, true);
        ZTestOnWriteOff.Create(true, false, false);
        ZTestOff.Create(false, false, false);

        font(MeiryoUI);

        ExplosionSound.Create("res/sound/explosion1.wav");
        LargeExplosionSound.Create("res/sound/explosion2.wav");
        JetSound.Create("res/sound/burner_f15.wav");
        LockonSound.Create("res/sound/lockon4.wav");
        LockonSound.Volume = 0.25;
        AlertSound.Create("res/sound/alert2.wav");
        AlertSound.Volume = 0.25;
        BulletSound.Create("res/sound/bullet.wav");
        BulletHitSound.Create("res/sound/bulletHit.wav");
        BulletHitSound.Volume = 0.1;

        Graphics2D.Instance.Create();
        color(ColorCode.White);

        _rasterizerState.Create(CullMode.None, FillMode.Solid);
        _depthStencilState.Create(false, false, false);
    }