public static void initialize3() { ExplosionSound.Create("res/sound/explosion1.wav"); LargeExplosionSound.Create("res/sound/explosion2.wav"); JetSound.Create("res/sound/burner_f15.wav"); LockonSound.Create("res/sound/lockon4.wav"); LockonSound.Volume = 0.25; AlertSound.Create("res/sound/alert2.wav"); AlertSound.Volume = 0.25; BulletSound.Create("res/sound/bullet.wav"); BulletHitSound.Create("res/sound/bulletHit.wav"); BulletHitSound.Volume = 0.1; }
public static void initialize() { MeiryoUI.Create("Meiryo UI", 64); MSMincho.Create("MS 明朝", 64); NoBlend.Create(BlendOperation.None); Addition.Create(BlendOperation.Add, BlendFactor.One, BlendFactor.One); HalfAddition.Create(BlendOperation.Add, BlendFactor.One, BlendFactor.InvSrcAlpha); Subtraction.Create(BlendOperation.RevSubtract, BlendFactor.One, BlendFactor.One); Multiplication.Create(BlendOperation.Add, BlendFactor.Zero, BlendFactor.SrcColor); Reverse.Create(BlendOperation.Add, BlendFactor.InvDestColor, BlendFactor.InvSrcColor); AlphaBlend.Create(BlendOperation.Add, BlendFactor.SrcAlpha, BlendFactor.InvSrcAlpha); Wrap.Create(TextureAddressMode.Wrap, TextureAddressMode.Wrap, TextureAddressMode.Wrap); Mirror.Create(TextureAddressMode.Mirror, TextureAddressMode.Mirror, TextureAddressMode.Mirror); CullingOn.Create(CullMode.Back, FillMode.Solid); CullingOff.Create(CullMode.None, FillMode.Solid); ZTestOn.Create(true, false, true); ZTestOnWriteOff.Create(true, false, false); ZTestOff.Create(false, false, false); font(MeiryoUI); ExplosionSound.Create("res/sound/explosion1.wav"); LargeExplosionSound.Create("res/sound/explosion2.wav"); JetSound.Create("res/sound/burner_f15.wav"); LockonSound.Create("res/sound/lockon4.wav"); LockonSound.Volume = 0.25; AlertSound.Create("res/sound/alert2.wav"); AlertSound.Volume = 0.25; BulletSound.Create("res/sound/bullet.wav"); BulletHitSound.Create("res/sound/bulletHit.wav"); BulletHitSound.Volume = 0.1; Graphics2D.Instance.Create(); color(ColorCode.White); _rasterizerState.Create(CullMode.None, FillMode.Solid); _depthStencilState.Create(false, false, false); }