private void Awake() { DontDestroyOnLoad(gameObject); maxHealthPoints = 75; currentHealthPoints = maxHealthPoints; maxShieldPoints = 200; currentShiledPoints = maxShieldPoints; attackDamage = 6; defencePower = 3; statusRecoverySpeed = 13; skillOneCooldownTime = 12; skillOneTimer = skillOneCooldownTime; skillTwoCooldownTime = 9; skillTwoTimer = skillOneCooldownTime; skillThreeCooldownTime = 20; skillThreeTimer = skillThreeCooldownTime; soulPooler = GetComponent <SoulPooler>(); enemyDetect = GetComponent <EnemyDetection>(); shield = Instantiate(Shield, transform); shield.SetActive(false); }
public void InitializeSoul(JPap j) { jpap = j; sp = jpap.GetComponent <SoulPooler>(); }