public KeepInventoryManager(ITorchBase torch, KeepInventoryPlugin inst) : base(torch)
        {
            Instance       = inst;
            _queuedPlayers = new HashSet <IMyPlayer>();

            InventorySaveFile = Persistent <InventoryData> .Load(Path.Combine(Instance.StoragePath, "InventorySaveFile.xml"));
        }
 public KeepInventoryEventHandler(ITorchBase torch, KeepInventoryPlugin inst)
 {
     Instance = inst;
 }