private void Start() { _numStorage4[0].Setnumber(hp / 100); // scoreの4桁目の数字を配列に入れる _numStorage4[1].Setnumber((hp % 100) / 10); // scoreの3桁目の数字を配列に入れる _numStorage4[2].Setnumber((hp % 10)); // scoreの2桁目の数字を配列に入れる songReproduction = GameObject.Find("TapSound").GetComponent <SongReproduction>(); //スクリプトを読み込む }
private void Start() { songReproduction = GameObject.Find("TapSound").GetComponent <SongReproduction>(); //スクリプトを読み込む audioSource = GameObject.Find("Audio").GetComponent <AudioSource>(); _timing = new float[1024]; _lineNum = new int[1024]; for (int num = 0; num < 4; num++) { notes[num].transform.position = notesPop[num].transform.position; } Cursor.visible = false; }