public void SongsLoaded(SongCore.Loader sender, Dictionary <string, CustomPreviewBeatmapLevel> levels) { if (_multiplayerButton != null) { _multiplayerButton.interactable = true; } SongInfo.GetOriginalLevelHashes(); }
public void SongsLoaded(SongLoader sender, List <CustomLevel> levels) { if (_multiplayerButton != null) { _multiplayerButton.interactable = true; } else { CreateUI(); } SongInfo.GetOriginalLevelHashes(); }