public NewSoldierData GenerateSimpleSoldier(SoldierRang Rang)
    {
        NewSoldierData Data = new NewSoldierData ();
        Data.SetMovePoints (GetMovePoints());
        Data.SetMorale (GetMorale());
        Data.SetAccuracy (GetAccuracy());
        Data.SetHealth (GetHealth());
        Data.SetArmor (GetArmor());

        return Data;
    }
示例#2
0
 public void SetRang(SoldierRang CharacterRang)
 {
     Rang = CharacterRang;
 }
示例#3
0
 public FireTeamSoldier()
     : base()
 {
     Rang = SoldierRang.PRIVATE;
 }