public NewSoldierData GenerateSimpleSoldier(SoldierRang Rang) { NewSoldierData Data = new NewSoldierData (); Data.SetMovePoints (GetMovePoints()); Data.SetMorale (GetMorale()); Data.SetAccuracy (GetAccuracy()); Data.SetHealth (GetHealth()); Data.SetArmor (GetArmor()); return Data; }
public void SetRang(SoldierRang CharacterRang) { Rang = CharacterRang; }
public FireTeamSoldier() : base() { Rang = SoldierRang.PRIVATE; }