public GodotDebuggerStartInfo(ExecutionType executionType, string godotExecutablePath,
                               IProcessOutputListener processOutputListener, SoftDebuggerRemoteArgs softDebuggerConnectArgs) :
     base(softDebuggerConnectArgs)
 {
     ExecutionType         = executionType;
     GodotExecutablePath   = godotExecutablePath;
     ProcessOutputListener = processOutputListener;
 }
 public GodotDebuggerStartInfo(GodotExecutionCommand godotCmd, SoftDebuggerRemoteArgs softDebuggerConnectArgs) :
     base(softDebuggerConnectArgs)
 {
     GodotCmd = godotCmd;
 }