public GodotDebuggerStartInfo(ExecutionType executionType, string godotExecutablePath, IProcessOutputListener processOutputListener, SoftDebuggerRemoteArgs softDebuggerConnectArgs) : base(softDebuggerConnectArgs) { ExecutionType = executionType; GodotExecutablePath = godotExecutablePath; ProcessOutputListener = processOutputListener; }
public GodotDebuggerStartInfo(GodotExecutionCommand godotCmd, SoftDebuggerRemoteArgs softDebuggerConnectArgs) : base(softDebuggerConnectArgs) { GodotCmd = godotCmd; }