public void gameWin() { gameState = GameState.EndGame; panelGameComplete.SetActive(true); panelGameComplete.GetComponent <CompleteGamePanel>().SetupPanelCompleteGame(GameSetting.ScoreGame, GameSetting.StarGame, GameSetting.numberMissionComplete); SocketClient socket = GameObject.FindObjectOfType <SocketClient>(); if (socket != null) { socket.AddMessage(MessageWriter.getWinGameMessage()); } }