public void gameWin()
    {
        gameState = GameState.EndGame;
        panelGameComplete.SetActive(true);
        panelGameComplete.GetComponent <CompleteGamePanel>().SetupPanelCompleteGame(GameSetting.ScoreGame, GameSetting.StarGame, GameSetting.numberMissionComplete);
        SocketClient socket = GameObject.FindObjectOfType <SocketClient>();

        if (socket != null)
        {
            socket.AddMessage(MessageWriter.getWinGameMessage());
        }
    }