public CommonNetwork() { socket = new SocketBase(); GameEventHandler.Instance.AddHandler(this, SocketBase.SOCKET_CONNECTED, OnSocketConnect); GameEventHandler.Instance.AddHandler(this, SocketBase.SOCKET_CLOSED, OnSocketClose); socket.Connect("localhost", 1213, "ws"); }
public virtual void Connect() { m_socketService.Connect(); }
/// <summary> /// Connect the socket to <paramref name="address"/>. /// </summary> /// <param name="address">a string denoting the address to connect this socket to</param> /// <exception cref="ObjectDisposedException">thrown if the socket was already disposed</exception> /// <exception cref="TerminatingException">The socket has been stopped.</exception> /// <exception cref="NetMQException">No IO thread was found.</exception> /// <exception cref="AddressAlreadyInUseException">The specified address is already in use.</exception> public void Connect(string address) { m_socketHandle.CheckDisposed(); m_socketHandle.Connect(address); }