public void Update() { List <XboxSocialUserGroup> socialUserGroups = null; IReadOnlyList <SocialEvent> socialEventList = null; lock (m_socialManager) { socialUserGroups = m_socialUserGroups; socialEventList = m_socialManager.DoWork(); } RenderSocialGroupList(socialUserGroups); LogSocialEventList(socialEventList); }
public void Update() { m_socialManager.DoWork(); }