// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.LeftArrow)) { snakeController.ChangeDirection(Direction.Left); } if (Input.GetKey(KeyCode.RightArrow)) { snakeController.ChangeDirection(Direction.Right); } if (Input.GetKey(KeyCode.UpArrow)) { snakeController.ChangeDirection(Direction.Up); } if (Input.GetKey(KeyCode.DownArrow)) { snakeController.ChangeDirection(Direction.Down); } }