示例#1
0
        private void Update(EvaluationContext context)
        {
            //Log.Debug(" global time " + EvaluationContext.BeatTime);
            var list = Input.GetValue(context);

            if (list == null || list.Count == 0)
            {
                return;
            }

            if (_averagedValues.Length != list.Count)
            {
                _averagedValues = new float[list.Count];
                _lastValues     = new float[list.Count];
                _output         = new List <float>(list.Count);
                _output.AddRange(Enumerable.Repeat(0f, list.Count));
            }

            int index2     = 0;
            var hasChanged = false;

            for (; index2 < list.Count; index2++)
            {
                // ReSharper disable once CompareOfFloatsByEqualityOperator
                if (list[index2] != _lastValues[index2])
                {
                    hasChanged = true;
                    break;
                }
            }

            if (hasChanged)
            {
                float smoothing       = Smoothing.GetValue(context);
                var   mixAverage      = MixAverage.GetValue(context);
                var   mixCurrent      = MixCurrent.GetValue(context);
                var   mixAboveAverage = MixAboveAverage.GetValue(context);

                for (var index = 0; index < list.Count; index++)
                {
                    var v = list[index];
                    _lastValues[index] = v;
                    if (double.IsNaN(v))
                    {
                        v = 0;
                    }


                    var smoothed = MathUtils.Lerp(v, _averagedValues[index], smoothing);
                    if (float.IsNaN(smoothed) || float.IsInfinity(smoothed))
                    {
                        smoothed = 0;
                    }

                    _averagedValues[index] = smoothed;

                    _output[index] = (v - smoothed).Clamp(0, 1000) * mixAboveAverage
                                     + v * mixCurrent
                                     + smoothed * mixAverage;
                }
            }

            Output.Value = _output;
        }