void Awake() { S = this; Transform launchPointTrans = transform.Find("LaunchPoint"); launchPoint = launchPointTrans.gameObject; launchPoint.SetActive(false); launchPos = launchPointTrans.position; // Slingshot band GOs and components band = S.GetComponent <LineRenderer>(); leftArm = GameObject.Find("LeftArm"); rightArm = GameObject.Find("RightArm"); }