public void OnTriggerEnter(Collider aCollider)
 {
     if (shouldBeDestroyedBy(aCollider))
     {
         destroyVehicle();
         collider.enabled             = false;
         vehicleBody.collider.enabled = false;
         playDestructionSounds();
         explode(aCollider);
         slingshot.Deactivate();
     }
 }