void OnTriggerStay2D(Collider2D other) { if (other.gameObject.CompareTag("Enemy")) { if (!invulnerable && life > 0) { invulnerable = true; Slime_Script other_script = other.gameObject.GetComponent <Slime_Script> (); CambioVida(other_script.fuerza * -0.5f * Statics.level - 0.5f); //print (life); Golpeado(Mathf.Sign(other.gameObject.transform.position.x - gameObject.transform.position.x)); other_script.AtaqueHecho(); } } }