public void NextTurn() { if (!diceHandler.RolledTripleNothing) { sliderHandler.EndTurnReduceRadiation(); } else { diceHandler.RolledTripleNothing = false; } currentFuelForTurn = 0; currentPlayer = (currentPlayer + 1) % 2; if (currentPlayer == 1) { buttonHandler.rollDiceButton.interactable = false; buttonHandler.passbutton.interactable = false; computerAI.IsDoingTurnCoolDown = true; } else { buttonHandler.rollDiceButton.interactable = true; buttonHandler.passbutton.interactable = true; } }