// Use this for initialization void Start() { newGuidingStar = new BaseStar(); newearthIsland = new BaseIslandOfEarth(); gameObject.name = newearthIsland.IslandName; starManager = GameObject.FindGameObjectWithTag ("Star_Manager").GetComponent<SkyStars>(); starManager.CreateGuide (newGuidingStar.StarObject, gameObject.transform, gameObject.name, newearthIsland.IslandBaseColor); }