void OnEnable() { position = transform.position; rotation = transform.rotation; aimAt = position + transform.forward * 1000.0f; multiMesh = GetComponent <SkinnedMultiMesh>(); animator = GetComponent <Animator>(); if (animator != null) { animator.SetLookAtPosition(Vector3.zero); animator.SetLookAtWeight(1.0f, 0.0f, 1.0f, 1.0f, 0.5f); } }
void OnEnable() { position = transform.position; rotation = transform.rotation; aimAt = position + transform.forward * 1000.0f; multiMesh = GetComponent<SkinnedMultiMesh>(); animator = GetComponent<Animator>(); if ( animator != null ) { animator.SetLookAtPosition( Vector3.zero ); animator.SetLookAtWeight( 1.0f, 0.0f, 1.0f, 1.0f, 0.5f ); } }