Beispiel #1
0
    void OnEnable()
    {
        position = transform.position;
        rotation = transform.rotation;

        aimAt = position + transform.forward * 1000.0f;

        multiMesh = GetComponent <SkinnedMultiMesh>();
        animator  = GetComponent <Animator>();

        if (animator != null)
        {
            animator.SetLookAtPosition(Vector3.zero);
            animator.SetLookAtWeight(1.0f, 0.0f, 1.0f, 1.0f, 0.5f);
        }
    }
Beispiel #2
0
    void OnEnable()
    {
        position = transform.position;
        rotation = transform.rotation;

        aimAt = position + transform.forward * 1000.0f;

        multiMesh = GetComponent<SkinnedMultiMesh>();
        animator = GetComponent<Animator>();

        if ( animator != null )
        {
            animator.SetLookAtPosition( Vector3.zero );
            animator.SetLookAtWeight( 1.0f, 0.0f, 1.0f, 1.0f, 0.5f );
        }
    }