public void DisplayTalentPoints()
    {
        SkillPower.LoadSkill();

        ButtonTextPower.text  = "Power:" + PlayerModel.TalentPower;
        ButtonTextSpeed.text  = "Speed:" + PlayerModel.TalentSpeed;
        ButtonTextHealth.text = "Health:" + PlayerModel.TalentHealth;
        ButtonTextArrows.text = "Arrows:" + PlayerModel.TalentArrows;
        TextTalentPoints.text = "Talent points:" + PlayerModel.TalentPoints.ToString();

        if (PlayerModel.TalentPower == 10)
        {
            ButtonPower.interactable = false;
        }
        if (PlayerModel.TalentSpeed == 10)
        {
            ButtonSpeed.interactable = false;
        }
        if (PlayerModel.TalentHealth == 10)
        {
            ButtonHealth.interactable = false;
        }
        if (PlayerModel.TalentArrows == 10)
        {
            ButtonArrows.interactable = false;
        }
    }