示例#1
0
    public bool UseSkill(SkillNode node, string skillType = "")
    {
        // Debug.LogError(Time.realtimeSinceStartup + " " + name + " use " + skillType + " skill id " + node.skill_id);
        int indx = (int)node.site;

        if (thisCs == CharacterManager.playerCS && FightTouch._instance != null && FightTouch._instance.gameObject.activeSelf)
        {
            if (FightTouch._instance.GetSkillBtn(indx).isCD)
            {
                return(false);
            }
            FightTouch._instance.GetSkillBtn(indx).StartCd();
        }

        if (node.IsSerialSkill())
        {
            float totalCD = UseSerialSkill(node);
            StartAllSkillCD(totalCD + 0.5f);
        }
        else
        {
            UseNormalSkill(node);
            StartAllSkillCD();
        }

        if (skillsCDOver.Contains(node))
        {
            skillsCDOver.Remove(node);
            //if(thisCs.state == Modestatus.Player)
            //    Debug.LogError("use and remove " + node.skill_id + "| count is " + skillsCDOver.Count);
        }
        CDTimer.GetInstance().AddCD(node.cooling, (int count, long cid) => { AddSkill(node); });
        return(true);
    }