示例#1
0
 private static void CreateSkillFamilies()
 {
     skillLocator.SetFieldValue <GenericSkill[]>("allSkills", new GenericSkill[0]);
     {
         skillLocator.primary = megaMushrum.AddComponent <GenericSkill>();
         SkillFamily newFamily = ScriptableObject.CreateInstance <SkillFamily>();
         newFamily.variants = new SkillFamily.Variant[1];
         LoadoutAPI.AddSkillFamily(newFamily);
         skillLocator.primary.SetFieldValue("_skillFamily", newFamily);
     }
     {
         skillLocator.secondary = megaMushrum.AddComponent <GenericSkill>();
         SkillFamily newFamily = ScriptableObject.CreateInstance <SkillFamily>();
         newFamily.variants = new SkillFamily.Variant[1];
         LoadoutAPI.AddSkillFamily(newFamily);
         skillLocator.secondary.SetFieldValue("_skillFamily", newFamily);
     }
     {
         skillLocator.utility = megaMushrum.AddComponent <GenericSkill>();
         SkillFamily newFamily = ScriptableObject.CreateInstance <SkillFamily>();
         newFamily.variants = new SkillFamily.Variant[1];
         LoadoutAPI.AddSkillFamily(newFamily);
         skillLocator.utility.SetFieldValue("_skillFamily", newFamily);
     }
     {
         skillLocator.special = megaMushrum.AddComponent <GenericSkill>();
         SkillFamily newFamily = ScriptableObject.CreateInstance <SkillFamily>();
         newFamily.variants = new SkillFamily.Variant[1];
         LoadoutAPI.AddSkillFamily(newFamily);
         skillLocator.special.SetFieldValue("_skillFamily", newFamily);
     }
 }
示例#2
0
        /// <summary>
        /// Creates an EmptySkillFamily. Be sure to call DestroyGenericSkillComponents before doing this.
        /// </summary>
        /// <param name="survivor"></param>
        public static void CreateEmptySkillFamily(GameObject survivor)
        {
            SkillLocator skillLocator = survivor.GetComponent <SkillLocator>();

            skillLocator.SetFieldValue <GenericSkill[]>("allSkills", new GenericSkill[0]);
            {
                skillLocator.primary = survivor.AddComponent <GenericSkill>();
                SkillFamily newFamily = ScriptableObject.CreateInstance <SkillFamily>();
                newFamily.variants = new SkillFamily.Variant[1];
                EnigmaticThunder.Modules.Loadouts.RegisterSkillFamily(newFamily);
                skillLocator.primary.SetFieldValue("_skillFamily", newFamily);
            }
            {
                skillLocator.secondary = survivor.AddComponent <GenericSkill>();
                SkillFamily newFamily = ScriptableObject.CreateInstance <SkillFamily>();
                newFamily.variants = new SkillFamily.Variant[1];
                EnigmaticThunder.Modules.Loadouts.RegisterSkillFamily(newFamily);
                skillLocator.secondary.SetFieldValue("_skillFamily", newFamily);
            }
            {
                skillLocator.utility = survivor.AddComponent <GenericSkill>();
                SkillFamily newFamily = ScriptableObject.CreateInstance <SkillFamily>();
                newFamily.variants = new SkillFamily.Variant[1];
                EnigmaticThunder.Modules.Loadouts.RegisterSkillFamily(newFamily);
                skillLocator.utility.SetFieldValue("_skillFamily", newFamily);
            }
            {
                skillLocator.special = survivor.AddComponent <GenericSkill>();
                SkillFamily newFamily = ScriptableObject.CreateInstance <SkillFamily>();
                newFamily.variants = new SkillFamily.Variant[1];
                EnigmaticThunder.Modules.Loadouts.RegisterSkillFamily(newFamily);
                skillLocator.special.SetFieldValue("_skillFamily", newFamily);
            }
        }
示例#3
0
        public void Awake()
        {
            myCharacter = Resources.Load <GameObject>("Prefabs/CharacterBodies/megadronebody").InstantiateClone("Prefabs/CharacterBodies/megadroneplayerbody");
            //Note; if your character cannot interact with things, play around with the following value after uncommenting them
            GameObject gameObject = myCharacter.GetComponent <ModelLocator>().modelBaseTransform.gameObject;

            myCharacter.transform.localScale *= 0.5f;
            myCharacter.GetComponent <CharacterBody>().aimOriginTransform.Translate(new Vector3(0, 0, 0));

            SkillLocator skillLocator = myCharacter.GetComponent <SkillLocator>();

            foreach (GenericSkill skill in myCharacter.GetComponentsInChildren <GenericSkill>())
            {
                DestroyImmediate(skill);
            }


            foreach (MonoBehaviour skill in myCharacter.GetComponentsInChildren <MonoBehaviour>())
            {
                Debug.Log(skill);

                if (skill as RoR2.RigidbodyStickOnImpact)
                {
                    DestroyImmediate(skill);
                }

                if (skill as CameraRigController)
                {
                    CameraRigController cameraRigController = skill as CameraRigController;

                    cameraRigController.cameraMode = CameraRigController.CameraMode.Fly;
                }
            }

            myCharacter.AddComponent <EquipmentSlot>();

            skillLocator.SetFieldValue <GenericSkill[]>("allSkills", new GenericSkill[0]);

            skillSetup();

            BodyCatalog.getAdditionalEntries += delegate(List <GameObject> list)
            {
                list.Add(myCharacter);
            };

            CharacterBody component = myCharacter.GetComponent <CharacterBody>();

            component.GetComponent <ModelLocator>().modelBaseTransform.GetComponentInChildren <SkinnedMeshRenderer>().material.DisableKeyword("EMISSION");

            component.baseDamage      = 6f;
            component.levelDamage     = 1.25f;
            component.baseCrit        = 1f;
            component.levelCrit       = 0;
            component.baseMaxHealth   = 90;
            component.levelMaxHealth  = 20f;
            component.baseArmor       = 5f;
            component.baseRegen       = 2f;
            component.levelRegen      = 0.1f;
            component.baseMoveSpeed   = 16f;
            component.baseAttackSpeed = 2f;
            component.baseNameToken   = "MyCharacterName";

            myCharacter.GetComponent <CharacterBody>().preferredPodPrefab = Resources.Load <GameObject>("Prefabs/CharacterBodies/toolbotbody").GetComponent <CharacterBody>().preferredPodPrefab;

            SurvivorDef survivorDef = new SurvivorDef
            {
                bodyPrefab       = myCharacter,
                descriptionToken = "MyDescription \r\n",
                displayPrefab    = myCharacter,
                primaryColor     = new Color(0.8039216f, 0.482352942f, 0.843137264f),
                name             = "MyCharacterName",
                unlockableName   = ""
            };

            SurvivorAPI.AddSurvivor(survivorDef);



            On.RoR2.EquipmentSlot.PerformEquipmentAction += (orig, self, equip) =>
            {
                Debug.Log(equip.ToString());
                return(orig(self, equip));
            };
        }