示例#1
0
 private void SkillsRoutine()
 {
     if (characterCollected)
     {
         if (Menus.Player.SkillToggle)
         {
             LocalSkills.ApplyAmmoPack();
         }
     }
 }
示例#2
0
 private void StatsRoutine()
 {
     if (_CharacterCollected)
     {
         if (skillToggle)
         {
             LocalSkills.ApplyAmmoPack();
         }
     }
 }
 internal static void Init()
 {
     On.RoR2.EquipmentSlot.PerformEquipmentAction += (orig, self, equipmentIndex) =>
     {
         if (equipmentIndex == GiganticAmethystEquip.AmethystEquipmentIndex)
         {
             SkillLocator skillLocator = self.characterBody.skillLocator;
             if (skillLocator)
             {
                 if (GiganticAmethyst.RoR1Behavior.Value)
                 {
                     skillLocator.ResetSkills();
                 }
                 else
                 {
                     skillLocator.ApplyAmmoPack();
                 }
             }
             return(true);
         }
         return(orig(self, equipmentIndex));
     };
 }
 public void Update()
 {
     skills.ApplyAmmoPack();
 }