public Player() : base() { Elemental_Attributes baseResistance = new Elemental_Attributes("Normal", "Normal", "Normal", "Normal", "Normal", "Void", "Void"); base.setResistances(baseResistance); maxAetherPoints = 20; currentAetherPoints = 0; moneyAmount = 20; addSkillToList(SkillList.HuntersSting()); addSkillToList(SkillList.Infel()); base.setName("Ashus"); }
public static Enemy Skilla() { Enemy enemy = new Enemy(); enemy.setMaxHealth(100); enemy.setCurrentHealth(100); enemy.setCurrentMP(20); enemy.setMaxMP(20); enemy.setExperieneceDrop(100); enemy.setMoneyDrop(50); enemy.setName("Skilla"); enemy.addSkillToList(SkillList.NormalAttack()); enemy.addSkillToList(SkillList.Infel()); return(enemy); }