public void UpdateUI() { if (skill == null) { return; } skillIcon.UpdateUI(); skillName.SetText(skill.Name); skillInfo.SetText ( "Damage : " + skill.StyleStructs[skill.CurrentSkillIndex].damage + "/ CoolTime : \n" + skill.CoolTime + "Company : " + skill.StyleStructs[skill.CurrentSkillIndex].Company ); skillTraits.SetText ( "" ); }