public void UpdateUI()
    {
        if (skill == null)
        {
            return;
        }

        skillIcon.UpdateUI();
        skillName.SetText(skill.Name);
        skillInfo.SetText
        (
            "Damage : " + skill.StyleStructs[skill.CurrentSkillIndex].damage +
            "/ CoolTime : \n" + skill.CoolTime +
            "Company : " + skill.StyleStructs[skill.CurrentSkillIndex].Company
        );
        skillTraits.SetText
        (
            ""
        );
    }