示例#1
0
    public static void LoadSkill()
    {
        skills.Clear();
        userSkills.Clear();
        string        path   = Application.persistentDataPath + "/Xml/Skill.Xml";
        SkillDatabase sd     = null;
        SkillDatabase userSd = null;

        if (System.IO.File.Exists(path))
        {
            sd     = SkillDatabase.Load();
            userSd = SkillDatabase.LoadUser();
        }
        else
        {
            sd     = SkillDatabase.InitSetting();
            userSd = SkillDatabase.LoadUser();
        }

        if (sd != null)
        {
            foreach (Skill skill in sd.skills)
            {
                skills.Add(skill);
            }
        }
        if (userSd != null)
        {
            foreach (Skill skill in userSd.skills)
            {
                userSkills.Add(skill);
            }
        }
        if (sd != null && userSd != null)
        {
            Debugging.LogSystem("SkillDatabase is loaded Succesfully.");
        }

        SetObtainPlayerSkill();
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        dataArmor  = ArmorDatabase.Load("Armors");
        dataEnemy  = EnemyDatabase.Load("Enemies");
        dataEss    = EssenceDatabase.Load("Essences");
        dataItem   = ItemDatabase.Load("Items");
        dataNpc    = NPCDatabase.Load("NPCs");
        dataPot    = PotionDatabase.Load("Potions");
        dataScroll = ScrollDatabase.Load("Scrolls");
        dataSkill  = SkillDatabase.Load("Skills");
        dataTali   = TalismanDatabase.Load("Talismans");
        dataWep    = WeaponDatabase.Load("Weapons");

        Debug.Log("Database Loaded");
        foreach (Armor arm in dataArmor.armors)
        {
            arm.found = true;
            if (arm.found)
            {
                Debug.Log("Armor 0" + arm.ID + ":" + arm.Name);
            }
        }
    }