private static void InitUserData(string localId, string name) { SaveSystem.InitPlayer(localId, name); ItemDatabase.InitSetting(); HeroDatabase.InitSetting(); AbilityDatabase.InitSetting(); SkillDatabase.InitSetting(); MissionDatabase.InitSetting(); MapDatabase.InitSetting(); SaveData(); }
public static void LoadSkill() { skills.Clear(); userSkills.Clear(); string path = Application.persistentDataPath + "/Xml/Skill.Xml"; SkillDatabase sd = null; SkillDatabase userSd = null; if (System.IO.File.Exists(path)) { sd = SkillDatabase.Load(); userSd = SkillDatabase.LoadUser(); } else { sd = SkillDatabase.InitSetting(); userSd = SkillDatabase.LoadUser(); } if (sd != null) { foreach (Skill skill in sd.skills) { skills.Add(skill); } } if (userSd != null) { foreach (Skill skill in userSd.skills) { userSkills.Add(skill); } } if (sd != null && userSd != null) { Debugging.LogSystem("SkillDatabase is loaded Succesfully."); } SetObtainPlayerSkill(); }