public void InitSDK_OnClick() { // Here we initialize the SDK manually, instead of using the InitializeOnAwake flag on the SDK Object. // By default InitializeOnAwake is true, which will automatically initialize the SDK when the scene loads. SingularSDK.InitializeSingularSDK(); // Registering the class as the Singular Link handler. SingularSDK.SetSingularLinkHandler(this); ShowToast("SDK initialized"); }