public void InitSDK_OnClick()
    {
        // Here we initialize the SDK manually, instead of using the InitializeOnAwake flag on the SDK Object.
        // By default InitializeOnAwake is true, which will automatically initialize the SDK when the scene loads.
        SingularSDK.InitializeSingularSDK();

        // Registering the class as the Singular Link handler.
        SingularSDK.SetSingularLinkHandler(this);

        ShowToast("SDK initialized");
    }