private void Start() { SingleShot s = new SingleShot(this.gameObject, 6, 0.2f, 20); s.SetPrefab(bulletPrefab); s.SetSpawn(bulletSpawn); body = GetComponent <Rigidbody2D>(); SetAttack(s); }
protected override void Start() { SingleShot s = new SingleShot(this.gameObject, 25, 4, 2); s.SetRange(10); s.SetPrefab(bullet); s.SetSpawn(bulletSpawn); SetAttack(s); base.Start(); }