void Start() { audio = gameObject.AddComponent <AudioSource>(); audio.clip = DiySound; audio.loop = false; SinE.SetActive(true); DontDestroyOnLoad(this); for (int i = 0; i < 8; i++) { spawnManager[i] = spawn[i].GetComponent <SpawnManager>(); } pManager = pM.GetComponent <PlayerManager>(); SinEM = SinE.GetComponent <SinEManager>(); }
// Use this for initialization void Start() { SinEM = SinE.GetComponent <SinEManager>(); }