Ejemplo n.º 1
0
    void Start()
    {
        audio      = gameObject.AddComponent <AudioSource>();
        audio.clip = DiySound;
        audio.loop = false;

        SinE.SetActive(true);
        DontDestroyOnLoad(this);
        for (int i = 0; i < 8; i++)
        {
            spawnManager[i] = spawn[i].GetComponent <SpawnManager>();
        }
        pManager = pM.GetComponent <PlayerManager>();
        SinEM    = SinE.GetComponent <SinEManager>();
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     SinEM = SinE.GetComponent <SinEManager>();
 }