// Use this for initialization void Start() { this.uiTex = new SimpleSpriteGUI(); this.uiTex.create(); this.uiTex.setPosition(pos_ui); this.uiTex.setTexture(texBase); this.unitTex = new SimpleSpriteGUI(); this.unitTex.create(); this.unitTex.setPosition(pos_unit); this.unitTex.setTexture(texUnit); this.numTex = new SimpleSpriteGUI[10]; for (int i = 0; i < 10; i++) { this.numTex[i] = new SimpleSpriteGUI(); this.numTex[i].create(); } this.numTex[0].setTexture(texNum0); this.numTex[1].setTexture(texNum1); this.numTex[2].setTexture(texNum2); this.numTex[3].setTexture(texNum3); this.numTex[4].setTexture(texNum4); this.numTex[5].setTexture(texNum5); this.numTex[6].setTexture(texNum6); this.numTex[7].setTexture(texNum7); this.numTex[8].setTexture(texNum8); this.numTex[9].setTexture(texNum9); this.count_up_audio = this.gameObject.AddComponent <AudioSource>(); this.timer = 0.0f; }
// Use this for initialization void Start() { this.uiTex = new SimpleSpriteGUI(); this.uiTex.create(); this.uiTex.setPosition( pos_ui ); this.uiTex.setTexture( texBase ); this.unitTex = new SimpleSpriteGUI(); this.unitTex.create(); this.unitTex.setPosition( pos_unit ); this.unitTex.setTexture( texUnit ); this.numTex = new SimpleSpriteGUI[10]; for( int i = 0; i < 10; i++ ) { this.numTex[i] = new SimpleSpriteGUI(); this.numTex[i].create(); } this.numTex[0].setTexture( texNum0 ); this.numTex[1].setTexture( texNum1 ); this.numTex[2].setTexture( texNum2 ); this.numTex[3].setTexture( texNum3 ); this.numTex[4].setTexture( texNum4 ); this.numTex[5].setTexture( texNum5 ); this.numTex[6].setTexture( texNum6 ); this.numTex[7].setTexture( texNum7 ); this.numTex[8].setTexture( texNum8 ); this.numTex[9].setTexture( texNum9 ); this.count_up_audio = this.gameObject.AddComponent<AudioSource>(); this.timer = 0.0f; }