Exemple #1
0
    // Use this for initialization
    void Start()
    {
        this.uiTex = new SimpleSpriteGUI();
        this.uiTex.create();
        this.uiTex.setPosition(pos_ui);
        this.uiTex.setTexture(texBase);

        this.unitTex = new SimpleSpriteGUI();
        this.unitTex.create();
        this.unitTex.setPosition(pos_unit);
        this.unitTex.setTexture(texUnit);

        this.numTex = new SimpleSpriteGUI[10];
        for (int i = 0; i < 10; i++)
        {
            this.numTex[i] = new SimpleSpriteGUI();
            this.numTex[i].create();
        }

        this.numTex[0].setTexture(texNum0);
        this.numTex[1].setTexture(texNum1);
        this.numTex[2].setTexture(texNum2);
        this.numTex[3].setTexture(texNum3);
        this.numTex[4].setTexture(texNum4);
        this.numTex[5].setTexture(texNum5);
        this.numTex[6].setTexture(texNum6);
        this.numTex[7].setTexture(texNum7);
        this.numTex[8].setTexture(texNum8);
        this.numTex[9].setTexture(texNum9);

        this.count_up_audio = this.gameObject.AddComponent <AudioSource>();

        this.timer = 0.0f;
    }
    // Use this for initialization
    void Start()
    {
        this.uiTex	= new SimpleSpriteGUI();
        this.uiTex.create();
        this.uiTex.setPosition( pos_ui );
        this.uiTex.setTexture( texBase );

        this.unitTex	= new SimpleSpriteGUI();
        this.unitTex.create();
        this.unitTex.setPosition( pos_unit );
        this.unitTex.setTexture( texUnit );

        this.numTex		= new SimpleSpriteGUI[10];
        for( int i = 0; i < 10; i++ )
        {
            this.numTex[i]	= new SimpleSpriteGUI();
            this.numTex[i].create();
        }

        this.numTex[0].setTexture( texNum0 );
        this.numTex[1].setTexture( texNum1 );
        this.numTex[2].setTexture( texNum2 );
        this.numTex[3].setTexture( texNum3 );
        this.numTex[4].setTexture( texNum4 );
        this.numTex[5].setTexture( texNum5 );
        this.numTex[6].setTexture( texNum6 );
        this.numTex[7].setTexture( texNum7 );
        this.numTex[8].setTexture( texNum8 );
        this.numTex[9].setTexture( texNum9 );

        this.count_up_audio = this.gameObject.AddComponent<AudioSource>();

        this.timer	= 0.0f;
    }