private void Awake() { _simplePlayerCtrl = GetComponentInParent <SimplePlayerCtrl>(); _simplePlayerProperty = new SimplePlayerProperty { Hp = 100, Damage = 10, Def = 3, }; print("layer = " + gameObject.layer); }
void Awake() { _animator = GameObject.Find("MainPlayer/Player").GetComponent <Animator>(); _playerCtrl = GetComponent <SimplePlayerCtrl>(); }