private void Awake()
 {
     _simplePlayerCtrl     = GetComponentInParent <SimplePlayerCtrl>();
     _simplePlayerProperty = new SimplePlayerProperty
     {
         Hp     = 100,
         Damage = 10,
         Def    = 3,
     };
     print("layer = " + gameObject.layer);
 }
Exemplo n.º 2
0
 void Awake()
 {
     _animator   = GameObject.Find("MainPlayer/Player").GetComponent <Animator>();
     _playerCtrl = GetComponent <SimplePlayerCtrl>();
 }