bool Check_All_Superimpose(Vector2 startpos, Vector2 endpos)
 {
     foreach (Room temproom in Map.roomObjs)
     {
         if (SimpleFunctions.Check_Superimpose(temproom.start, temproom.end, startpos, endpos, 2) == true || transform.position.x <= 0 || transform.position.y <= 0)
         {
             return(true);
         }
     }
     return(false);
 }
 bool Check_All_Superimpose(Vector2 startpos, Vector2 endpos, List <Room> exceptions)
 {
     foreach (Room temproom in Map.roomObjs)
     {
         bool ok = true;
         foreach (Room r in exceptions)
         {
             if (temproom == r)
             {
                 ok = false;
                 break;
             }
         }
         if (ok)
         {
             if (SimpleFunctions.Check_Superimpose(temproom.start, temproom.end, startpos, endpos, 2) == true || transform.position.x <= 0 || transform.position.y <= 0)
             {
                 return(true);
             }
         }
     }
     return(false);
 }
示例#3
0
    private static bool CreateShopToRight(Room room, GameObject shop)
    {
        Vector3    position    = new Vector3(room.end.x - 5, room.end.y - 4, 0);
        Vector3    endposition = new Vector3(position.x + 4, position.y + 4);
        GameObject s           = room.CreateEnvironmentObject(shop, position);

        foreach (GameObject d in room.Doors)
        {
            if (SimpleFunctions.Check_Superimpose(position, endposition, d.transform.position, d.transform.position, 2))
            {
                GameObject.Destroy(s);
                return(false);
            }
        }

        Transform[] shopsEnv = s.GetComponentsInChildren <Transform>();
        foreach (Transform t in shopsEnv)
        {
            room.EnvironmentTiles.Add(new EnvironmentTile(t.gameObject, room));
        }

        return(true);
    }
    // Start is called before the first frame update
    void LateUpdate()
    {
        if (Time.timeScale != 0)
        {
            if (Player.instance != null)
            {
                if (bigMap)
                {
                    sightMousePos = Player.instance.sightCamera.ScreenToWorldPoint(Input.mousePosition);

                    if (teleport != null)
                    {
                        Vector2 worldMousePos = cam.ScreenToWorldPoint(Input.mousePosition);
                        foreach (Room r in Map.roomObjs)
                        {
                            if (SimpleFunctions.Check_Superimpose(worldMousePos, r.start, r.end))
                            {
                                if (r.hereWasPlayer)
                                {
                                    r.HighLight(true);
                                    if (Input.GetButton("Fire1"))
                                    {
                                        teleport.TeleportTo(r);
                                        TurnOffBigMap(false);
                                    }
                                    break;
                                }
                            }
                            else
                            {
                                r.HighLight(false);
                            }
                        }
                    }

                    Vector3 v = transform.position;

                    if (sightMousePos.x < Player.instance.transform.position.x - 4)
                    {
                        v.x -= sightMousePos.normalized.x;
                    }
                    else if (sightMousePos.x > Player.instance.transform.position.x + 4)
                    {
                        v.x += sightMousePos.normalized.x;
                    }

                    if (sightMousePos.y < Player.instance.transform.position.y - 3)
                    {
                        v.y -= sightMousePos.normalized.y;
                    }
                    else if (sightMousePos.y > Player.instance.transform.position.y + 3)
                    {
                        v.y += sightMousePos.normalized.y;
                    }

                    v.x = Mathf.Clamp(v.x, Map.lowestVector.x, Map.highestVector.x);
                    v.y = Mathf.Clamp(v.y, Map.lowestVector.y, Map.highestVector.y);

                    transform.position = Vector3.MoveTowards(transform.position, v, 1f);
                }
            }
        }
    }