private void Start() { //Uncomment this for the intended gameplay //Game starts with camera focusing on P1 //while P2 is moving //P1.SetMoveState(false); //P2.SetMoveState(true); //cameraTarget.SetTarget(P1.transform); //Code below is just for testing purposes P1.SetMoveState(true); P2.SetMoveState(false); cameraTarget.SetTarget(P1.transform); }
public void SetControllerTarget(int index) { switch (index) { case 0: _controller.SetTarget(cameraRig); break; case 1: _controller.SetTarget(leftController); break; case 2: _controller.SetTarget(rightController); break; } }