public override string GetHelp() { string text1 = "H - Toggle halt"; string text2 = fCamera.GetHelp(); return(String.Format("{0}\n{1}", text1, text2)); }
public override string GetHelp() { string text1 = "H - Halt rotation\nM - Change model\nS - Change shader\nT - Change skybox texture"; string text2 = fCamera.GetHelp(); return(String.Format("{0}\n{1}", text1, text2)); }
public override string GetHelp() { string text1 = "H - Halt rotation"; string text2 = fCamera.GetHelp(); return(String.Format("{0}\n{1}", text1, text2)); }
public override string GetHelp() { string text1 = @"V - Toggle use vertex buffer"; string text2 = fCamera.GetHelp(); return(String.Format("{0}\n{1}", text1, text2)); }
public override string GetHelp() { string text1 = "R Reinit particles\nN Toggle allow negative\n+ Add particles\n- Remove particles"; string text2 = fCamera.GetHelp(); return(String.Format("{0}\n{1}", text1, text2)); }
public override string GetHelp() { string text1 = @"M - Change Draw Mode C - Change Color Mode N - Change Normal Mode"; string text2 = fCamera.GetHelp(); return(String.Format("{0}\n{1}", text1, text2)); }
public override string GetHelp() { string text1 = @"M - Change Draw Mode H - Halt W - Add zero plane"; string text2 = fCamera.GetHelp(); return(String.Format("{0}\n{1}", text1, text2)); }
public override string GetHelp() { string text1 = @"V - Toggle use vertex buffer H - Halt rotation M - Toggle draw mode T - Toggle textures"; string text2 = fCamera.GetHelp(); return(String.Format("{0}\n{1}", text1, text2)); }
public override string GetHelp() { string text1 = @"R Reinit particles N Toggle allow negative G Toggle render grid H Toggle render particles +/- Add/remove particles O/P Change gravitation effect"; string text2 = fCamera.GetHelp(); return(String.Format("{0}\n{1}", text1, text2)); }
public override string GetHelp() { string text1 = @"M - Change Draw Mode H - Halt 1 - Toggle water 2 - Toggle terrain 3 - Toggle sky box 4 - Toggle reflection 5 - Toggle clip reflection 6 - Toggle refraction 7 - Toggle clip refraction 8 - Toggle skybox in reflection 9 - Toggle water bump map F - Genereate fractal"; string text2 = fCamera.GetHelp(); return(String.Format("{0}\n{1}", text1, text2)); }