void Update() { if (areaButton.CanFire() && Time.time > nextFire) { nextFire = Time.time + fireRate; Instantiate(shot, shotSpawn.position, shotSpawn.rotation); audioSource.Play(); } }
void Update() { if (areaButton.CanFire() && Time.time > nextFire) { nextFire = Time.time + fireRate; Instantiate(shot, shotSpawn.position, shotSpawn.rotation); audioSource.Play(); } }