示例#1
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();

            m_boss = Game.CreateBoss(bossID, 888, 590, -1, 0);
            m_boss.SetRelateDemagemRect(-41, -187, 83, 140);
            m_boss.FallFrom(888, 690, "fall", 0, 2, 1000);
            m_front.PlayMovie("in", 2000, 0);
            m_kingMoive.PlayMovie("in", 1000, 0);
            m_kingMoive.PlayMovie("out", 4800, 0);

            m_boss.AddDelay(16);

            Game.BossCardCount = 1;

            //再试一次跳过剧情动画
            if (Game.WantTryAgain == 1)
            {
                return;
            }

            m_boss.SetRect(-191, -226, 44, 58);
            m_king.ChangeDirection(1, 5000);

            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg13"), 2, 6000);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg14"), 2, 10000);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg15"), 2, 14000);
            m_boss.PlayMovie("cast", 18500, 0);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg16"), 2, 18000);

            Game.AddAction(new FocusAction(m_king.X, m_king.Y - 30, 0, 22000, 0));
            m_king.ChangeDirection(-1, 22000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg17"), 2, 23000);
            m_king.ChangeDirection(1, 25000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg18"), 2, 27000);

            if (m_king.ShootPoint(m_boss.X, m_boss.Y, 61, 1000, 10000, 1, 1, 28300))
            {
                m_king.PlayMovie("beat2", 27500, 0, new LivingCallBack(Game.SendSyncLifeTime));
            }
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg19"), 2, 31000);


            Game.AddAction(new FocusAction(736, 515, 0, 29500, 0));
            m_boss.PlayMovie("beatA", 28300, 0);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg20"), 2, 28500);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg21"), 2, 36000);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg22"), 2, 40000);

            m_boss.PlayMovie("mantra", 46000, 0);
            m_boss.Seal(m_king, 2, 48000);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg23"), 2, 44000);

            m_king.ChangeDirection(-1, 50000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1277.msg24"), 2, 51000);
            m_king.PlayMovie("out", 55000, 0);
            m_king.OffSeal(m_king, 55000);

            Game.AddAction(new PlayBackgroundSoundAction(true, 55000));
        }
示例#2
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();
            m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_kingFront = Game.Createlayer(630, 400, "font", "game.asset.living.ClanBrotherAsset", "out", 1, 1, 0);

            seconBoss = Game.CreateBoss(bossSecondID, 1352, 300, -1, 1);
            firstBoss = Game.CreateBoss(bossFrontID, 241, 300, 1, 1);

            Game.AddAction(new ShowBloodItem(firstBoss.Id, 0, 0));
            Game.AddAction(new ShowBloodItem(seconBoss.Id, 7000, 0));
            seconBoss.FallFrom(1352, 346, "fall", 0, 2, 1000);
            firstBoss.FallFrom(241, 346, "fall", 0, 2, 1000);

            firstBoss.SetRelateDemagemRect(-12, -52, 26, 38);
            firstBoss.Degree = 1;
            firstBoss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.TTSM3303.msg1"), 0, 3000);
            firstBoss.PlayMovie("call", 3000, 0);
            firstBoss.AddDelay(16);

            Game.AddAction(new FocusAction(1352, 346, 0, 7000, 1000));
            seconBoss.SetRelateDemagemRect(-12, -52, 26, 38);
            seconBoss.Degree = 2;
            seconBoss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.TTSM3303.msg2"), 0, 9000);
            seconBoss.PlayMovie("castA", 9000, 0);
            Game.AddAction(new FocusAction(800, 500, 0, 13000, 1000));
            seconBoss.AddDelay(16);
            m_kingMoive.PlayMovie("in", 15000, 0);
            m_kingFront.PlayMovie("in", 15000, 0);
            m_kingMoive.PlayMovie("out", 20000, 0);
            m_kingFront.PlayMovie("out", 20400, 0);
        }
示例#3
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();

            m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_front = Game.Createlayer(680, 330, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 1, 0);
            m_boss  = Game.CreateBoss(bossID, 770, -1500, -1, 1);

            m_boss.FallFrom(770, 301, "fall", 0, 2, 1000);
            m_boss.SetRelateDemagemRect(34, -35, 11, 18);
            m_boss.AddDelay(10);
            m_boss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1073.msg2"), 0, 6000);
            m_boss.PlayMovie("call", 5900, 0);
            m_moive.PlayMovie("in", 9000, 0);
            m_boss.PlayMovie("weakness", 10000, 5000);
            m_front.PlayMovie("in", 9000, 0);
            m_moive.PlayMovie("out", 15000, 0);
        }
示例#4
0
        public override void OnStartGame()
        {
            base.OnStartGame();
            m_moive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 0);
            m_front = Game.Createlayer(680, 330, "font", "game.asset.living.boguoLeaderAsset", "out", 1, 0);
            m_boss  = Game.CreateBoss(bossID, 770, -1500, -1, 1);

            m_boss.FallFrom(770, 301, "fall", 0, 2, 1000);
            m_boss.SetRelateDemagemRect(34, -35, 11, 18);
            m_boss.AddDelay(10);
            m_boss.Say("你们胆敢闯入我的地盘,准备受死吧!", 0, 6000);
            m_boss.PlayMovie("call", 5900, 0);
            m_moive.PlayMovie("in", 9000, 0);
            m_boss.PlayMovie("weakness", 10000, 5000);
            m_front.PlayMovie("in", 9000, 0);
            m_moive.PlayMovie("out", 15000, 0);

            //设置本关卡为Boss关卡,关卡胜利后,玩家可以翻一张牌
            Game.BossCardCount = 1;
        }
示例#5
0
 private void BeginClearBloom()
 {
     if (m_Bloom != null)
     {
         Body.CurrentDamagePlus = 0.1f;
         AttackPlayer(m_Bloom, 1650, 1500, false);
         m_Bloom.PlayMovie("die", 1200, 2000);
         Body.CallFuction(new LivingCallBack(DieBloomS), 2500);
         Body.CallFuction(new LivingCallBack(CreateBloomS), 4000);
         return;
     }
     Body.CallFuction(new LivingCallBack(NextAttack), 0);
 }
示例#6
0
        public override void OnPrepareNewGame()
        {
            base.OnPrepareNewGame();
            m_kingMoive = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_kingFront = Game.Createlayer(570, 300, "font", "game.asset.living.ClanLeaderAsset", "out", 1, 1, 0);

            firstBoss = Game.CreateBoss(firstbossID, 745, 410, -1, 0);
            firstBoss.FallFrom(745, 578, "fall", 0, 2, 1000);
            firstBoss.SetRelateDemagemRect(-15, -117, 26, 96);
            firstBoss.AddDelay(16);
            firstBoss.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.THSM3006.msg1"), 0, 3000);
            firstBoss.PlayMovie("", 3000, 5000);

            m_kingMoive.PlayMovie("in", 10000, 0);
            m_kingFront.PlayMovie("in", 10000, 0);
            m_kingMoive.PlayMovie("out", 15000, 0);
            m_kingFront.PlayMovie("out", 15400, 0);
        }
示例#7
0
        public override void OnStartGame()
        {
            base.OnStartGame();
            Game.SendPassDrama(true);

            //再试一次跳过剧情动画
            if (Game.WantTryAgain == 1 || Game.IsPassDrama)
            {
                return;
            }

            Game.SendPlayBackgroundSound(false);
            Game.AddAction(new LockFocusAction(false, 0, 0));
            m_kingMoive = Game.Createlayer(0, 0, "kingmoive", "game.asset.living.BossBgAsset", "out", 1, 1, 0);
            m_front     = Game.Createlayer(725, 395, "font", "game.asset.living.BombKingAsset", "out", 1, 1, 0);
            m_king      = Game.CreateBoss(kingID, 888, 715, 1, 0);
            Game.AddAction(new FocusAction(m_king.X, m_king.Y - 90, 0, 0, 0));

            m_king.PlayMovie("cry", 4000, 2000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg2"), 2, 4000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg3"), 2, 9000);

            m_king.MoveTo(500, m_king.Y, "walk", 13000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg4"), 2, 21000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg5"), 2, 25000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg6"), 2, 29000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg7"), 2, 33000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg8"), 2, 37000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg9"), 2, 41000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg10"), 2, 45000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg11"), 2, 49000);
            m_king.Say(LanguageMgr.GetTranslation("GameServerScript.AI.Messions.CHM1377.msg12"), 2, 53000, 4000);

            foreach (Player player in Game.GetAllFightPlayers())
            {
                Game.SendLivingToTop(player);
            }
        }
示例#8
0
        public override bool CanGameOver()
        {
            base.CanGameOver();
            //回合数到100的时候结束游戏
            if (Game.TurnIndex > Game.MissionInfo.TotalTurn - 1)
            {
                return(true);
            }

            if (m_king.IsLiving == false)
            {
                if (m_state == firstBossID)
                {
                    m_state++;
                }
            }

            if (m_state == secondBossID && m_secondKing == null)
            {
                m_kingMoive  = Game.Createlayer(0, 0, "moive", "game.asset.living.BossBgAsset", "out", 1, 0);
                m_secondKing = Game.CreateBoss(m_state, m_king.X, m_king.Y, m_king.Direction, 1);
                Game.RemoveLiving(m_king.Id);

                if (m_secondKing.Direction == -1)
                {
                    m_secondKing.SetRectBomb(24, -159, 66, 38);
                    m_secondKing.SetRelateDemagemRect(58, -142, 5, 3);
                }
                else
                {
                    m_secondKing.SetRectBomb(-90, -159, 66, 38);
                    m_secondKing.SetRelateDemagemRect(-63, -142, 5, 3);
                }


                m_secondKing.Say("<span class='red'>你们把我激怒了,我饶不了你们!</span>", 0, 3000);
                m_kingMoive.PlayMovie("in", 5000, 0);
                m_secondKing.PlayMovie("weakness", 6100, 0);
                m_kingMoive.PlayMovie("out", 12000, 0);

                List <Player> players  = Game.GetAllFightPlayers();
                int           minDelay = Game.FindRandomPlayer().Delay;
                foreach (Player player in players)
                {
                    if (player.Delay < minDelay)
                    {
                        minDelay = player.Delay;
                    }
                }

                m_secondKing.AddDelay(minDelay - 2000);
                turn = Game.TurnIndex;
            }

            if (m_secondKing != null && m_secondKing.IsLiving == false)
            {
                m_leftWall  = Game.FindPhysicalObjByName("wallLeft", false);
                m_rightWall = Game.FindPhysicalObjByName("wallRight", false);

                if (m_leftWall != null)
                {
                    Game.RemovePhysicalObj(m_leftWall[0], true);
                }

                if (m_rightWall != null)
                {
                    Game.RemovePhysicalObj(m_rightWall[0], true);
                }

                PhysicalObj objKing = Game.CreatePhysicalObj(m_secondKing.X, m_secondKing.Y, "king", "game.living.LivingRecover005", "0", 0, 0);
                objKing.PlayMovie("1", 0, 2000);
                if (objKing.CurrentAction == "1")
                {
                    m_kill++;
                    return(true);
                }
            }

            return(false);
        }