protected virtual void Awake() { _actionQueue = new SimpleActionQueue(); hasActualPosition = false; SM = FindObjectOfType <L2RTSServerManager>(); actorInfoPanel = FindObjectOfType <ActorInfoPanelScript>(); }
protected virtual void Awake() { uidm = FindObjectOfType <UIDManager>(); afterSnapActions = new SimpleActionQueue(); root = transform.parent; anim = GetComponent <Animator>(); table = FindObjectOfType <Table>(); handPlane = FindObjectOfType <HandPlane>(); handPlaneTransform = handPlane.transform; beh = GetComponent <BaseObjectBehaviour>(); }
protected void Awake() { _actionQueue = new SimpleActionQueue(); npcProperties = new Dictionary <LA2NPC, ActorProperties>(); }
void Awake() { _actionQueue = new SimpleActionQueue(); }
void Awake() { _actionQueue = new SimpleActionQueue(); SM = FindObjectOfType <L2RTSServerManager>(); }
protected void Awake() { _actionQueue = new SimpleActionQueue(); clientProperties = new Dictionary <RTSClient, ActorProperties>(); }
void Awake() { _actionQueue = new SimpleActionQueue(); playerProperties = new Dictionary <LA2Char, ActorProperties>(); }
public virtual void Awake() { _actionQueue = new SimpleActionQueue(); }