Esempio n. 1
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 protected virtual void Awake()
 {
     _actionQueue      = new SimpleActionQueue();
     hasActualPosition = false;
     SM             = FindObjectOfType <L2RTSServerManager>();
     actorInfoPanel = FindObjectOfType <ActorInfoPanelScript>();
 }
Esempio n. 2
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 protected virtual void Awake()
 {
     uidm               = FindObjectOfType <UIDManager>();
     afterSnapActions   = new SimpleActionQueue();
     root               = transform.parent;
     anim               = GetComponent <Animator>();
     table              = FindObjectOfType <Table>();
     handPlane          = FindObjectOfType <HandPlane>();
     handPlaneTransform = handPlane.transform;
     beh = GetComponent <BaseObjectBehaviour>();
 }
Esempio n. 3
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 protected void Awake()
 {
     _actionQueue  = new SimpleActionQueue();
     npcProperties = new Dictionary <LA2NPC, ActorProperties>();
 }
Esempio n. 4
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 void Awake()
 {
     _actionQueue = new SimpleActionQueue();
 }
Esempio n. 5
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 void Awake()
 {
     _actionQueue = new SimpleActionQueue();
     SM           = FindObjectOfType <L2RTSServerManager>();
 }
Esempio n. 6
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 protected void Awake()
 {
     _actionQueue     = new SimpleActionQueue();
     clientProperties = new Dictionary <RTSClient, ActorProperties>();
 }
Esempio n. 7
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 void Awake()
 {
     _actionQueue     = new SimpleActionQueue();
     playerProperties = new Dictionary <LA2Char, ActorProperties>();
 }
Esempio n. 8
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 public virtual void Awake()
 {
     _actionQueue = new SimpleActionQueue();
 }