public override void Parcels_OnAccessListReply(object sender, ParcelAccessListReplyEventArgs e) { return; SimRegion r = SimRegion.GetRegion(e.Simulator.RegionID, client); if (r != null) { r.Parcels_OnAccessList(e); } //base.Parcels_OnAccessListReply(simulator, sequenceID, localID, flags, accessEntries); }