public override void Parcels_OnParcelSelectedObjects(object sender, ForceSelectObjectsReplyEventArgs e) { Simulator simulator = e.Simulator; var objectIDs = e.ObjectIDs; var resetList = e.ResetList; SimRegion r = SimRegion.GetRegion(simulator); r.Parcels_OnParcelSelectedObjects(simulator, objectIDs, resetList); base.Parcels_OnParcelSelectedObjects(sender, e); }